AITOR LÓPEZ ALONSO

GAME PROGRAMMER

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SELECTED PROJECTS

Fairy Tales customization canvas

My Way: Fairy Tales

Fairy Tales is a learning app for Kids&Us students that connects interactive online activities with in-person lessons, making education engaging and fun.

  PC   Android   iOS

My Contributions:

  • Designed game architecture and implemented the core gameplay.
  • Built custom tools for asset optimization, build management, and mesh/sprite handling.
  • Integrated backend systems and live operations.
  • Implemented a responsive UI for all devices ensuring a correct UX.
  • Optimized performance for low-spec mobile devices using profiling tools.
  • Conducted code reviews and prepared technical documentation.
  • Unity
  • C#
  • Backend
  • Git
  • UI
  • UX
  • Profiling
  • Tools
  • Documentation
  • Live Ops
Com Veu Mana gameplay scene

Com Veu Mana

Command two workers using only your voice to rebuild the iconic Mare Nostrum façade. Issue vocal instructions to coordinate their actions and use prayers to unlock powerful perks, offering endless ways to master strategy and voice control.

  PC

My Contributions:

  • Designed game architecture and developed SDK components.
  • Implemented UI components, gameplay mechanics, and AI models integration with Unity Sentis.
  • Managed backend communication with LNU services to interact with the characters.
  • Created demos to showcase the game concepts.
  • Documented technical processes and workflows.
  • Unity
  • C#
  • AI
  • Backend
  • UI
  • Git
  • Documentation
Racerloop gameplay scene

Racerloop

Compete in a zero-gravity arcade racing game in the Outer Ring universe, customizing ships, trading parts, and mastering high-speed challenges.

  PC

My Contributions:

  • Led development of core systems: spaceship upgrades, free-to-play shop, inventory, UI, and tutorials.
  • Managed backend integration and ensured a smooth gameplay experience.
  • Led a team of 2 developers, coordinating tasks, code reviews, and deliveries.
  • Managed project launch on Epic Store.
  • Unity
  • C#
  • AI
  • Backend
  • UI
  • UX
  • Multiplayer
  • Physics
  • Git
  • Leadership
  • Tools
  • Publishing
Maxi Bus gameplay scene

Maxi Bus

Drive a growing bus, pick up passengers, and deliver them to stations while dodging obstacles. Master score multipliers and strategic bus management in this addictive arcade experience.

  Android

My Contributions:

  • Developed gameplay mechanics and UI for 80+ levels and challenges.
  • Designed engaging levels and challenges to enhance player retention.
  • Managed publishing, live operations, and backend integration.
  • Implemented backend services for user data and analytics.
  • Unity
  • C#
  • UI
  • Level design
  • Physics
  • Publishing
  • Live Ops
Back Up gameplay scene

Back Up: The board game

Play dice and token-based matches against AI or a friend on the same device in this strategic digital board game.

  Android

My Contributions:

  • Developed gameplay and UI, including opponent AI.
  • Created assets and managed publishing and live operations.
  • Unity
  • C#
  • UI
  • UX
  • AI
  • Graphic Design
  • Publishing
  • Live Ops
Mingo Jump initial screen

Mingo Jump

Mingo Jump is a physics-based arcade game featuring procedurally generated platforms. Play as a flamingo escaping the darkness below by leaping across platforms — but be careful: you only have three jumps.

  Android

My Contributions:

  • Solo developer responsible for the entire project, from concept to release.
  • Designed and implemented gameplay mechanics, procedural generation, and physics systems.
  • Developed UI, sound integration, and performance optimization for mobile devices.
  • Managed publishing, store assets, and live operations on Google Play.
  • Developed the backend to support user rankings and user metrics.
  • Unity
  • C#
  • UI
  • Procedural Generation
  • Physics
  • Backend
  • Mobile Optimization
  • Publishing